Archive for the 'Technology' Category

Mouse Interaction 2.0

Tuesday, February 2nd, 2010

Kristian Gohlke and Michael Haltky from the University of Applied
Sciences Bremen presented a set of slick controllers for quick and
easy multipoint interaction with any audio software at TEI Conference
2010 at the MIT Media Lab, Cambridge, MA. Seems like the good old
mouse is not quite dead yet.

Read more here.
Full paper here.

Will Wright makes toys that make worlds

Tuesday, December 22nd, 2009

Just another Ted-talk. This time by Will Wright. The New Statesman describes him in these words :

Will Wright – a legend among gamers, the nerd’s nerd, undisputed king of the simulation.

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Embodied Interaction – Pong Prom

Saturday, December 19th, 2009


Pong Prom from Ed Keeble on Vimeo.

I will not comment on this, this will get out of hands. But I have to commit that I´m amused. A little. Or a bit more.

Information Visualization & Accessbility – Digg 365

Friday, December 18th, 2009

As Andre wrote the list of official relevance for the 00´s, I just stumbeled upon a nice new addition to the digg labs website. Some of you might heard about digg, which is more or less a social bookmarking service. Just another Web 2.0 traffic generating service, promoting non-sense as well as important headlines around the web. Based on the diggers votes. It follows the simple principle – dig it, share it. Increment its count. Thats it.

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Processing is coming to Android

Monday, December 14th, 2009

processing for android

There had been some hard work done to make Processing run on Android. Read some details here or here:

android.processing.org

Connoc.de – bachelor report by Stephan Scholdra (HfK).

Tuesday, November 24th, 2009

Connoc - tangible gaming

I just stumpled upon Stephan Scholdra´s documentation of his bachelor report which he submitted recently to retrieve his bachelor degree. And I must commit that I´m really impressed so far!

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Internet: 40 years of history

Sunday, October 25th, 2009

In October 1969, a student typed ‘LO’ on a computer – and the internet was born

Unless you are 15 years old or younger, you have lived through the dotcom bubble and bust, the birth of Friends Reunited and Craigslist and eBay and Facebook and Twitter, blogging, the browser wars, Google Earth, filesharing controversies, the transformation of the record industry, political campaigning, activism and campaigning, the media, publishing, consumer banking, the pornography industry, travel agencies, dating and retail; and unless you’re a specialist, you’ve probably only been following the most attention-grabbing developments. Here’s one of countless statistics that are liable to induce feelings akin to vertigo: on New Year’s Day 1994 – only yesterday, in other words – there were an estimated 623 websites. In total. On the whole internet. “This isn’t a matter of ego or crowing,” says Steve Crocker, who was present that day at UCLA in 1969, “but there has not been, in the entire history of mankind, anything that has changed so dramatically as computer communications, in terms of the rate of change.”

Voice synthesis with a piano

Tuesday, October 6th, 2009

This analysis analog additive re-synthesis project absolutely blew my mind. Imagine approximating every sound with the sublime timbre of a piano. I wonder what that would sound like on an electric organ with multiple keyboards or the likes.

Structural Image Editing

Monday, September 28th, 2009

This technology, aka PatchMatch will be made available in CS5.

Processing: Yesterday, Today and Tomorrow

Wednesday, September 23rd, 2009

Check out this recent rhizome interview with Processing founders Ben Fry and Casey Reas. They talk about the roots, the development since 2001 so far and they let us have a little glimpse for the future.

I don’t remember if I started with Basic or Logo, but I learned a little with both. I hit a wall and I wasn’t motivated to learn more. (I love playing video games on the computer more than writing my own small programs.) (Casey Reas)

[...]

We’re only looking as far into the future as 2.0. We’re planning a 1.5 release before that, which will have two additional components.

The outcomes of the Tiny Sketch competition mentioned in the interview are very nice. The goal was to implement a processing sketch with only 200 characters length.