Archive for the 'Culture' Category

Digging in the Crates, an interactive installation

Friday, March 26th, 2010

The topic is sampling, so how new music is generated with parts from old tracks. The interface are two turntables; one where a timeline of sampling can be browsed by rotation the vinyl; and the other one to explore tracks which contain samples. When playing the vinyl, the old song is played, and when it is rotated by hand, it works as an interface to select and play tracks which use sample from it.

Here is a video, and the website.

Installation made by Roland Loesslein.

Breakpoint: is this it for good?

Saturday, February 13th, 2010

I just read that the Breakpoint festival, the largest demoscene festival in the world, will be hosted for the last time this year – at least by the old orga team. The organizers would love to be a visitor of such a festival again. And their growing old – no new blood in sight.

The last Breakpoint will happen from April 2nd to 5th in Bingen, Germany.

Beauty Experiment – Participants for a photoshooting wanted

Wednesday, January 20th, 2010

A student needs further participants for his bachelor thesis !

To sum up in short, be part of a professional photo shooting (Saturday, January 23rd) and retrieve portraits for free afterwards!


(full resolution)

Translation of the description … Read the rest of this entry »

NetArt 09 retrospective

Tuesday, December 29th, 2009

mybiennialisbetterthanyours.com covers some of the NetArt activities which have happened happened in 2009.

The 00s: Lists of official relevance

Monday, December 28th, 2009

The 00s will end in a few days. I take this opportunity to link to the top lists for this decade.

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Most Epic Video Game Fail Ever

Saturday, December 26th, 2009

It sure is Duke Nukem Forever, announced in 1997, then awarded with the Intergalactic Vaporware Lifetime Achievement Award (I just invented this one, but I am sure, that there is some price invented especially for DNF’s case), responsible for a whole bunch of wasted youths (wasted hope, wasted time, wasted money, wasted everything), proof of fatalistic perfectionism and a running gag which ended with the shutdown of the 3D Realms studios this year. Wired covers the overhaul.

Videos from the workshop “Living with Information”

Wednesday, December 9th, 2009

In October there was a workshop in Potsdam, organized by Boris Müller and Moritz Stefaner, where they invited some interesting people. The video-recordings of the talks are online now: http://vimeo.com/album/153327/

Over the last three years, the MACE project developed concepts, tools and infrastructures to make digital information about architecture more accessible. An integral part of the project was the development of interactive visualizations that allow to search and browse contents about architecture in novel ways.

The workshop »Living with Information: Architecture and Visualization« (October 16 , 2009 at FH Potsdam) will juxtapose experiences and results from the MACE project with thoughts and design approaches from practitioners in the fields of design, architecture and technology. Guided by five central questions, we will explore future trends in information visualization, the relationship of visualization tools and creativity plus issues like information over- and underload.

The workshop was hosted by Prof. Boris Müller and Moritz Stefaner.

Start Of The CompArt Database On Digital Art

Sunday, December 6th, 2009

compArt

Next thursday, december 10th Frieder Nake and his fellows will start the compArt database on digital art. Due to that reason they invite to a social event, 18:00 the same day, within the third floor, OAS Linzer Str. 9a.

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Internet: 40 years of history

Sunday, October 25th, 2009

In October 1969, a student typed ‘LO’ on a computer – and the internet was born

Unless you are 15 years old or younger, you have lived through the dotcom bubble and bust, the birth of Friends Reunited and Craigslist and eBay and Facebook and Twitter, blogging, the browser wars, Google Earth, filesharing controversies, the transformation of the record industry, political campaigning, activism and campaigning, the media, publishing, consumer banking, the pornography industry, travel agencies, dating and retail; and unless you’re a specialist, you’ve probably only been following the most attention-grabbing developments. Here’s one of countless statistics that are liable to induce feelings akin to vertigo: on New Year’s Day 1994 – only yesterday, in other words – there were an estimated 623 websites. In total. On the whole internet. “This isn’t a matter of ego or crowing,” says Steve Crocker, who was present that day at UCLA in 1969, “but there has not been, in the entire history of mankind, anything that has changed so dramatically as computer communications, in terms of the rate of change.”

Bukowski, his Mac IIsi, eBooks and the Internet

Thursday, October 15th, 2009

It turns out that Charles Bukowski, novelist and poet, famous for reflecting on and out of the american working class, was open to new technologies at least in his later years, if not eager to delve into them.

In general Bukowski kept abreast of new innovations that would further his writing. In a letter to John Martin, his Black Sparrow publisher, Bukowski mentioned the availability of a technology (the Internet) that would allow him to send poems instantly. The speed and ease of new technologies amazed, excited, and inspired him. When he first got a fax machine, Bukowski immediately wrote Martin a fax poem. In late 1992, Bruce Kijewski approached Bukowski with the idea of electronic books. Bukowski was intrigued. He wrote back, “Yes, you have a strange project: electronic books. It might be the future as more and more people find that the computer is such a magic thing: time-saver, charmer, energizer.” Bukowski’s open-mindedness in old age is refreshing, when you consider all the aging writers who fall back and rely on the familiar, be it in technologies of writing or actual writing style.

http://realitystudio.org/bibliographic-bunker/charles-bukowski-william-burroughs-and-the-computer/